Spaurian Pantheon

Overview
The Spaurian Pantheon derives itself from Calbournian Mythology. In modern days, most Spaurians casually worship all gods at some point in life, whether it be a prayer to Chauntea for a plentiful harvest, a prayer that Helm would protect ones home, or that Gond would steady ones hand as they master their craft.

Chauntea
Spauria's mother earth; the goddess of all that grows from the soil of the earth, plants cultivated by people, and the season of summer. Farmers pray to Chauntea for bountiful harvests, and gardeners often place her statue amidst their groves.



Lathander
The god of creativity, healing, and of the rising sun. Lathander, sometimes referred to as the Dawnlord, is the embodiment of inspiration and vitality, as well as new beginnings, self-perfection and athletics. Worshippers of Lathander rise with the morning sun, and facing east, pray for the dawn god's blessings upon the new day. Newborn children are sometimes brought to temples of Lathander, where priests will pray for a long, healthy, and bright life for future generations.

In Spaurian mythology, Lathander and Selune are divine lovers, brought together by Selune's sister Sune, the Lady of Love. Together they govern the skies, with Lathander governing the lights of the day, and Selune guarding the night. Goldmoon is said to be a divine boon of Selune's undying love, and the Dawnlord's undying light.



Selune
The Lady of the Moon and Stars; Selune watches over the earth by night, under the silvery glow of the night's celestial bodies. She is a distant goddess, but her worshippers know her as a kind and mysterious guide to all who wander in the dark. Navigators, wanderers, and seekers alike may turn their eyes to the moon to ask for Selune's blessing. She is the goddess of mysteries, and of finding what was hidden or lost.

According to Spaurian mythology, Selune is joined to Lathander, and together the two deities govern the lights of the sky, with Lathander governing the day, and Selune watching over the night. Goldmoon is said to be a divine boon of Selune's undying love, and the Dawnlord's undying light.



Sune
The goddess of beauty, passion, and affection; Sune is the Lady of Love, and the sister of Selune. Romance is her domain, but Sune believes that beauty is more than skin deep, and she values true love above all. She is an ally to the young lover, and sheds her blessings on couples who have remained faithful to one another through time and trials. Traditional Spaurian weddings will include a prayer to Sune for a rich and undying commitment to one another. Sune's churches and temples often contain social salons and private baths, and the paladins and bards who reside there enjoy hearing tales of romance as much as telling them.

According to Spaurian mythology, Sune planted the seeds of love between her sister Selune and the Dawnlord Lathander, thus creating the day and night.



Gond
The Great Smith; the god of craftsmanship, construction, and smithwork. Gond is the god of all trades, and a stout ally of the working man. Anything crafted or constructed by human hands falls under his domain, and his dogma embodies the value of a good day's work. Craftsmen and workers everywhere subtly worship Gond by carrying his token with their tools, and sometimes placing his seal onto their work as a symbol of stability and good quality. Churches of Gond are sturdy and well built, and men of his temples spend years mastering the known trades, believing in strong hands suited for all kinds of work.



Tempus
The great Spaurian god of war, battle, and champions. Tempus is the lord of fiery battles, brutal warriors, and explosive war, who allies himself with worthy mortal armies and fighters who call for his aid, and deserve to have him on their side. Though in mythology Tempus sides with whomever he chooses, the god of war traditionally sides with those who battle for a righteous and often vengeful cause. His most devout worshippers primarily include paladins, war priests and gladiators, and in times of war, Spauria has always marched into battle with the holy symbol of Tempus emblazoned on their flags and weapons.



Savras
The crystal-faced deity of divination, fate and truth; knower of all secrets. Savras himself is inscrutable and unknown, but he knows all that there is to know in the universe, taking a special interest in information that is purposefully hidden. There is nothing the god of secrets does not see, and attempting to hide information from him is merely an invitation for his utmost attention. Savras and his followers are as mysterious as the secrets they keep, and rarely speak directly or concisely, preferring to use clever questions and cunning phrases to extract the most information from people without them even realizing. Devout clerics and even wizards who worship Savras do so often by scrying through crystal balls, extracting the secrets of the world, and simultaneously acting as eyes and ears for the deity of their choice; for it is said that Savras see's through any scrying spell that is cast.



Tyr
The ultimate judge; god of swift justice, and punisher of the wicked. Tyr is one of Spauria's three paladin gods, and is the ultimate authority over those who commit injustices, often dealing harshly with the wicked. Though Tyr is a noble and fair judge, his creed can often be difficult to understand and accept for those who are not devoted to his code. Though he and his followers are aware that the mortal world will never be a utopia of perfect law, they hope to discourage the forces of evil with swift and well-earned justice, to avenge and honor those who have been wronged.

In Spaurian mythology, it was Tyr who banished the strife god Bane to the black bowels of the earth for his crimes against the world and the divine courts.

Kelemvor - Death, the dead

Helm - Guardians, protectors, protection; one of the three paladin gods

Tyr - Justice; one of the three paladin gods

Ilmater - Endurance, suffering, martyrdom, perserverance

Umberlee - Oceans, currents, waves, sea winds

Azuth - Wizards, Monks, spellcasters in general

Deneir - Glyphs, literacy, scribes, pictorial & literary art, cartography

Malar - Hunters, rangers, stalking

Torm - Duty, loyalty, obedience; one of the three paladin gods

Gods of Evil
Cyric - Murder, strife, lies, intrigue, deception, illusion

Talos - Storms, destruction, rebellion, conflagrations, earth-shaking, vortices

Beshaba - Random mischief, misfortune, bad luck, accidents

Mask - Theives, thievery, shadows

Sharess - Hedonism, excess, lust, sensual fulfilment, festhalls, cats, pleasure seekers

NURNIAN: Velsharoon - Liches, necromancy, undeath

Bane - Strife, hatred, tyranny

Mykrul - The dead, wasting, parasites, old age, exhaustion, dusk, autumn

Liera - Deception, illusion

Moander - Rotting death, decay, corruption, entropy

Demigods
Eldath - Quiet places, springs, pools, stillness, peace, waterfalls, druid groves

Auril- Cold, winter

Hoar - Revenge, retribution, poetic justice

Kossuth - Elemental power, fire elementalists, purification through fire

Tymora - Good fortune, skill, victory, adventuring

Lliiera - Joy, happiness, dance, festivals, carefree celebration, contentment, hospitality, freedom

Milil - Poetry, song, eloquence

Talona - Disease, poison

Red Knight - Strategy and planning

Valkur - Sailors, the safety of ships, favorable winds, naval combat

The Raven Queen

The true name of the goddess of death is long forgotten, but those who revere her call her the Raven Queen. She is the spinner of fate, the patron of winter, and the gatekeeper of death, marking the end of each mortal life. Though she holds the dark domain of death, the Raven Queen is not evil, though she deserves to be feared. It is she who ensures that the spirits of the dead make it safely to her palace of Latherna deep within the Shadowfell, which is made of obsidian and silver. This is where the dead await judgement in the final days.

Devout worshipers of the Raven Queen are few, but casual worshippers spring up when loved ones die. Mourners call upon her during funeral rites, praying for safe passage of departed souls, and for protection of both soul and body against undeath.

The church of the Raven Queen is often a hidden one. Few choose to devote their careers to the goddess of death unless they have had a serious awakening to their own mortality, or were specifically called by her. Many mistake the queen to be a cold and evil deity, but she is not. Death is a natural part of life, and we all must accept that. The Raven Queen ensures that the time comes for every creature to pass into the afterlife, holding to the cycle of existence.

"Hold no pity for those who suffer and die, for death is the natural end of life. Bring down the proud who try to cast off the chains of fate. As the instrument of the Raven Queen, you must punish hubris where you find it. Stamp out the forces of the undead wherever they arise."

Mythology
In Spaurian lore (see HISTORIA ANNORUM), the gods were created by Ao after a thousand years of humanity's enslavement by ancient evil gods, who were all destroyed and cast away. Each of the new gods would bestow upon humanity the knowledge and passions of their portfolios, such as love, craftsmanship, and creativity.