The Spaurian Rangers

Overview
The Spaurian Rangers are an elite force of skilled hunters, trained to hunt monsters and keep an eye on Spauria's enemies. They are responsible for keeping the roads clear of dangerous beasts, as well as making sure that brutal orc and gnoll tribes don't wander far from home. The Rangers are renowned for their stealth, precision, and keen eyes, as well as their ingenious tactics and flawless communication, which allows them to win battles under almost any circumstance.

Creed & Practices
The Rangers responsibilities are to keep Spauria safe and informed, and the huntsmen do not sleep until their job is done. Each of them carry a symbol of Malar, god of the hunt, which has become a recognized insignia of the Rangers, as well as a representation of their dogma.

Rangers carry with them no less than twenty four arrows at a time; thus it is often remarked that each ranger carries the lives of twenty four men in their quivers. When hunting, they most often travel in groups of two or three, sometimes converging into a party of six or seven to take down more dangerous beasts. Each Ranger is provided with a horse, bred and tamed by shepherds of the Druidic Circles. The strong bond between huntsman and steed is renowned by Spaurians who have seen them interact, and it is said that Ranger horses are just as ready in combat as their masters.

Due to their intimacy with the wilderness, as well as their frequent interactions with druids, many Rangers are known to achieve mild magical abilities, allowing them to seek prey and navigate the wilds with supernatural ease. There are secrets, some say, that only the Rangers know; ones that druids, priests and wizards alike have yet to discover.

History
The Spaurian Rangers was one of the Empire's first recognized government factions alongside the early predecessor of the Mages Association, having been established swiftly during Spauria's first year as a nation. The Rangers would be instrumental in ridding Spauria of the last remaining goblinoids, and would initiate the decade-long Giant Hunt that would spell doom for Glaun Encaru's hill giant population. The extermination of the giants would allow for citizens and explorers to chart, settle, and thrive in the years to come.