Daskrin

''e awoke with a jolt; whether because of the water dripping on his face, or because of his vivid dreams, it was hard to say. Glancing out the crooked window at the fog-ridden town outside, one also couldn't be sure quite how long the red-eyed elf had slept… it was always cloudy in Mistwood.''

''The Whispering Willow Inn was far from pristine, but it was also far from unaffordable. The lukewarm meals, cramped rooms and occasionally leaky roof weren't so bad compared to having empty pockets. Besides, the secluded Willow offered more privacy than the Golden Eel… a place far too bright and cheery to feel proper in the Mistwood Township.''

''Around the feet of the creaking bedframe upon which Daskrin sat were all manner of tools, sketches and mechanical pieces, strewn about the floor of the meager chamber he had claimed as a temporary home. Lying close to the wall was a deconstructed skeleton of what was once a crossbow, reassembled into a curious looking cylindrical contraption of metal and springs; the half-complete product of last night's toil.''

''Releasing something between a groan and a yawn, Daskrin did his best to bury the dreams of the previous night as he sat upright and glanced out the window, and at the small, gentle potted plant resting on the sill. "Another cloudy day, eh Timothy?" he said with a smirk. "Tis a shame… I was hoping to see the sky today for once."''

''Slinging his weathered jacket and backpack over his shoulders, strapping his sheathed blade around his waist, and donning the necklace that bore his family ring, Daskrin opened the door to the stairs with a creak. "Welp, I have a few errands to run… shouldn't be long," he said. "Think you'll be alright if I leave you alone for a while?"''

''Timothy sat in content silence as light rain pattered on the window behind him. Shaking his head, Daskrin marched across the field of debris and picked up the potted plant. "Alright, if you insist," he said, and gingerly placed his one and only friend in his rightful perch on the left-hand shoulder of his backpack.''

Overview
He is known as simply Daskrin by his friends, but the people who come into contact (or conflict) with him usually have to come up with their own title for the rogue. While he has blended in and become accustomed to Glaun Encaru, Daskrin is not native to the land, nor any land known by the Spaurian people. Throughout his time with the Bois he has unveiled only scattered hints of his homeworld; a place ravaged by the flames of war, which he fled from on the back of a dragon, leaving everything he had ever known behind.

Bio
AKA: "Sneak" "Dawsbury Demon" "Saint of Walcott" "Draconus Maximus"

RACE: Half Elf/Elaqian Elf

CLASS: Thief Rogue

AGE: 23

HEIGHT: 6'1"

SIGNATURE WEAPON: Grappling Hook, Dragon Blade, Symphony

Childhood and Adolescence
Not much is known about Daskrin's life before he arrived on Glaun Encaru, and even less is known about his early years of life. Many who have interacted with Daskrin are skeptical as to whether he was ever a child at all. Those who believe that Daskrin was in fact a child at one point in time usually offer up silent prayers for the boy's parents and friends.

War
Over time, it's become clear that Daskrin was involved with a great war in his homeland; one which annihilated the majority of his race. During the war he was part of a squad of five soldiers that utilized trained dragons as mounts and war machines. Though he has never shared the fates of these allies, it is assumed that they most likely perished in the war.

Timothy, a potted plant named after a comrade, is one of Daskrin's last remnants of his allies, along with a blue dragon scale peeled from his fallen drake.

Arrival on Glaun Encaru
The details of how Daskrin found himself on Glaun Encaru are mostly unknown, even by him. After being forced to flee his home, likely after a great calamity, Daskrin's blue drake carried him for multiple days across a seemingly endless ocean, before crash-landing in Southern Spauria on the eastern cliffs of Wolfwatch. The drake was killed by the fall, but Daskrin himself was spared, and would spend the next year in the port city, earning what money he could and becoming accustomed to the languages and secret codes of thieves. Doubtless, he would have also had to cope with the tremendous loss of his former life, without hope of ever returning.

At some point during the next two years, Daskrin would make his way north to the Mistwood Township, where he would meet Cadence Qrow, along with Hwom and Yi Ching.

Meeting the Bois
Daskrin's journey with the Bois began in Mistwood, after taking up a bounty to rid the woods of an unknown creature attacking the foresters. With help from Cadence Rose, the two were able to locate and destroy a monstrosity created by a druid who was driven mad by the Switch. During the battle Daskrin nearly met his end, but was miraculously brought back from the brink of death.

Noogle/Dawsbury
Back in Mistwood, Daskrin was one of the original party members to take a liking to Muk, the half-orc lumberjack who was recently let go from his duty. With the added help and company of Cadence Rose, and three of them made their way to Noogle in hopes of finding a suitable job for Muk. Along the way, the rogue proved himself to be as resourceful as he was dangerous, battling the Serpent of Blackwater Bridge, and stabbing Yi Ching after a violation of Timothy's no-touching rule.

In Noogle, Daskrin obtained an abandoned building through forgery and set up shop, constructing his first Symphony rifle inside. When he wasn't hard at work, he would generally stick with Cadence and Muk in the city, which would lead the party to discover the Pureblood Guild. The rogue took as great a dislike to the cult as Cadence and Muk did, and after gaining information from a cult acolyte and meeting Leonardo Mackintosh, the Bois formed a plan and infiltrated a Pureblood holding dungeon in Dawsbury. There Daskrin was directly responsible for the death of Lady Margrave Melgamere, tying a bedsheet around her throat and casting her from her high window of Mardonius tower; a grisly warning for any supporters of the Pureblood's cause. His dark deed and threatening behavior for the remainder of the night earned him the name "Dawsbury Demon" and his terrible tale would live on in the region for some time afterward.

Quimny
Soon Daskrin would make his way to Quimny after Cadence fled there on his own; but first, he would return to his workshop in Noogle to assemble, advertise and profit off of his Symphony rifles, selling ten of them to Sorren Lexintrom for "monster-hunting." When Daskrin did go to Quimny and invade the Pureblood stronghold with Cadence and Mackintosh, he would find these weapons in the hands of the cult members. Though he fought successfully against his own weaponry, Daskrin and Cadence would ultimately be trapped within the Forcecage of Sarvoldis Ilifiel, as the barbarians of the group battled the High Priest and his followers. However, he would be an invaluable ally as Cadence battled the phantom of Paladin Barrett for the life of his father.

Upon their return to the surface, Daskrin would engage in minor activities such as terrorizing Freyfin Lexintrom and pestering Paladin Adran, before setting out with the Bois to kill the black dragons of Lake Mossely, who were fouling the region with their curse. After accomplishing this he would accompany Muk and Mackintosh to sell the pair of dragon carcasses to Midas the Mage, who would provide them with a mysterious scroll, a great deal of coin, and the bag of holding that Daskrin would call his own. Unknown to the Bois at the time, each item Midas gave Daskrin would be instrumental in preserving the party and defeating the Aboleth in the next chapter.

Goldmoon
During the Goldmoon festival while the Bois were separated across central Spauria, Daskrin found himself in Noogle, where he first noticed the supposed "Prime" Sarvoldis Ilifiel walking the streets. During these celebrations the rogue sought out Paladin Adran once again to obtain information on Qrow, before the frigid Snowglobe Incident struck Noogle, turning a warm summer night into a frigid winter blizzard. Taking to the rooftops, Daskrin annihilated the onslaught of ice mephits forming in the air whilst Adran guided frightened citizens to Daskrin's shop for cover. It was after this act of heroism that Paladin Adran disclosed what information he knew of Qrow, which would motivate Daskrin to follow Mackintosh to the Southern Seas.

Journey South
During the remainder of the Goldmoon festival, Daskrin began and completed his most ambitious project to date: a self-powered vehicle made from the body of a wagon, propelled forward by powerfully compressed springs. He accomplished this with the help of a gnomish tinkerer in the area, who subsequently accompanied Daskrin with his test runs around the capital. When the Bois converged in Noogle, this vehicle would bear them from the heart of central Spauria to the borders of the continent within four days, shortening the trip by almost two weeks. It was during this "road trip" that Daskrin famously grappled and rode a wounded Manticore three hundred feet into the air, saving himself from a hungry Wyvern and a treacherous fall using his newly-aquired Bag of Holding.

Wolfwatch
Once in Wolfwatch, Daskrin would become the bearer of High Priest Sarvoldis's amulet; the nature of which, at the time, was completely unknown to the Bois. It ended up in his hands after being smuggled to Cadence by Mackintosh, and then stolen from Cadence by the rogue himself. However, after meeting Sorren Lexintrom and his gang in a pub, Daskrin quickly realized that the amulet was more than just decoration, and that the bounty on it was wanted by every voyager in Wolfwatch. This danger culminated when Daskrin was attacked by the black dragonborn assassin Wraith, and the two opponents may have killed each other had Hwom Ching not intervened, realizing the artifact that Daskrin carried.

Later, Hwom would explain the true nature of the Keystone, answering almost as many questions as he raised. The Keystone, or the Codrex as it was codenamed, was recovered by a coordinated Switch counterattack near Pendle by Hwom's division of shadow monks and the local druidic circle. The Keystone possessed "unparalleled power over the fabric of spacetime" and had been studied by Sarvoldis Ilifiel before it mysteriously vanished (it was later realized that the Keystone had been shipped to the Sarvoldis hiding in Quimny by one of the two mages who aided in the simulacrum conspiracy). In theory, judging by the Switch's desperation to get it back, the Keystone could be a crucial part in winning the "secret war" between Spauria and the Mad Mage, and Hwom urged the Bois to bring the artifact to Qrow as quickly as possible.

Keeping the Keystone close, Daskrin would be the sole bearer of the artifact for the foreseeable future, including during their encounter with the Switch at Jolly Joe's. While wearing it, he would be protected from all forms of scrying and divination magic, as well as gain the ability to teleport through space and dimensions; an ability that he slowly unraveled as time went by. In Skullmarsh, Daskrin would accidentally launch himself into the Elemental Plane of Earth, nearly delaying their meeting with Qrow, and earning him much suspicion when Midas the Mage left him, bruised and badly beaten, on Qrow's doorstep.

Trivia

 * Daskrin's grappling hook is actually a dwarven-made prototype, stolen from a bunker just before it was destroyed.
 * Magic items in Daskrin's possession/ownership include his Ring of Vanishing, Gauntlets of Ogre Strength, Bag of Holding, Ring of Spell Turning, Flametongue, Diviners Dice, the cursed journal of Orfaldo Steth, and the Keystone.
 * Custom-made weapons and gear created by Daskrin include the Dragon's Paw, Symphony, Finale, Stanza, several batches of grenades, and an unnamed, self-propelled land vehicle.